CommonEvent 157
Name = "スキル：混沌アイテム獲得"

  999([17])
  ControlVariables([12, 12, 0, 2, 1, 100])
  ConditionalBranch([1, 12, 0, 10, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([36])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 12, 0, 30, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([37])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 12, 0, 50, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([38])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 12, 0, 70, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([212])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 12, 0, 90, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([213])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 12, 0, 100, 2])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    CallCommonEvent([214])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
